Augenknochen
chester_eyebone
Verfügbar in:
DS
DST
Hamlet
RoG
SW
Leitfaden
Erhalten
Verwendung
Werte
Alle Werte
| Typ | Gegenstände |
|---|
Erweitert
Scriptdaten
| Prefab-Script | scripts/prefabs/chester_eyebone.lua |
|---|
Tags
chester_eyebone
irreplaceable
nonpotatable
Komponenten
inventoryitem
inspectable
leader
Assets (Script)
[
{
"file": "anim/chester_eyebone.zip",
"type": "ANIM"
},
{
"file": "anim/chester_eyebone_build.zip",
"type": "ANIM"
},
{
"file": "anim/chester_eyebone_snow_build.zip",
"type": "ANIM"
},
{
"file": "anim/chester_eyebone_shadow_build.zip",
"type": "ANIM"
},
{
"file": "chester_eyebone",
"type": "INV_IMAGE"
},
{
"file": "chester_eyebone_closed",
"type": "INV_IMAGE"
},
{
"file": "chester_eyebone_closed_shadow",
"type": "INV_IMAGE"
},
{
"file": "chester_eyebone_closed_snow",
"type": "INV_IMAGE"
},
{
"file": "chester_eyebone_shadow",
"type": "INV_IMAGE"
},
{
"file": "chester_eyebone_snow",
"type": "INV_IMAGE"
}
]
Spezialinfo
Beschwört Chester, wenn man es aufhebt. Chester folgt dem Träger. Solange Chester am Leben ist, ist das Auge geöffnet.
Verwendet von