Wiki / Gegenstände / Augenknochen

Augenknochen

chester_eyebone
DS DST Hamlet RoG SW
Leitfaden
Erhalten
Verwendung
Werte
Alle Werte
TypGegenstände
Erweitert
Scriptdaten
Prefab-Scriptscripts/prefabs/chester_eyebone.lua
Tags
chester_eyebone irreplaceable nonpotatable
Komponenten
inventoryitem inspectable leader
Assets (Script)
[
  {
    "file": "anim/chester_eyebone.zip",
    "type": "ANIM"
  },
  {
    "file": "anim/chester_eyebone_build.zip",
    "type": "ANIM"
  },
  {
    "file": "anim/chester_eyebone_snow_build.zip",
    "type": "ANIM"
  },
  {
    "file": "anim/chester_eyebone_shadow_build.zip",
    "type": "ANIM"
  },
  {
    "file": "chester_eyebone",
    "type": "INV_IMAGE"
  },
  {
    "file": "chester_eyebone_closed",
    "type": "INV_IMAGE"
  },
  {
    "file": "chester_eyebone_closed_shadow",
    "type": "INV_IMAGE"
  },
  {
    "file": "chester_eyebone_closed_snow",
    "type": "INV_IMAGE"
  },
  {
    "file": "chester_eyebone_shadow",
    "type": "INV_IMAGE"
  },
  {
    "file": "chester_eyebone_snow",
    "type": "INV_IMAGE"
  }
]
Spezialinfo
Beschwört Chester, wenn man es aufhebt. Chester folgt dem Träger. Solange Chester am Leben ist, ist das Auge geöffnet.
Verwendet von